Without going into a long history of Andreivia, plenty of information on Richard Crawley's Andreivian Tales blog http://andreivian-tales.blogspot.co.uk/ the scenario involved the struggle for Vani the self declared capital of the Andreivian Armenian republic. After the capture of Serj Benkian by the 101st US Airborne in a game held in Dungworth earlier in the year, a power vacuum has been created in Vani with several different Armenian factions fighting for power.
✤ The Armenian Popular Front - led by Daron Bogassian
✤ The Popular Front of Andreivian Armenia - led by Adam Kardashian
✤ The Armenian Republican Movement - Benkian loyalists led by Deputy President Sergei Agassi
✤ The Democratic Union of Armenia - led by Alexandra Tankian
Players were teamed up in pairs and drew 3 random units each with different (or in some cases the same) objectives. This meant that you could have different factions controlled by the same players which resulted in some interesting situations. I was teamed with another Richard (not Richard C) and 'Team Richard' drew an ATV (Andreivian Television) film crew consisting of a cameraman, a sound engineer and a reporter which was tasked with filming the fighting and rioting in Vani. The second unit was a PFAA Snatch Squad consisting 5 armed troops in a 4x4 tasked with looting a Turkish women's fashion outlet as their commander Adam Kardashian has a penchant for wearing women's clothing when not on duty. The third group was a squad of Militia from the Armenian Popular Front (APF) tasked with taking the town hall.
Forces and Objectives.
APF Mob (Tac 8, always in Confused Mode) Leader Pistol 5L 6 Rioters Melee weapons 8 Start in Town Square. Score 5 black counters if they destroy a Turkish-owned business.
DUA Mob (Tac 8, always in Confused Mode) Leader Pistol 5L 6 Rioters Melee weapons 8 Start in Town Square. Score 1 orange counter for each card spent ransacking the files in the Town Hall.
Police Patrol (Tac 6, self-activating 2 Patrolmen Pistols 6 Police car Start in Town Square. Score five green counters if they prevent either Mob fulfilling its victory conditions.
Neighbourhood Watch (Tac 8) Retired teacher Unarmed 5L 6 citizens Melee weapons 6 Start adjacent to the shops. Score five green counters by preventing damage to either of the shops.
PFAA Shock Troops (Tac 5) Leader Assault Rifle 6L 8 Troops Assault Rifles 7 Enter at Point 7. Score ten blue counters if they are in sole control of the Radio Station at the end of the game.
DUA Assassin (Tac 5, self motivating) Sniper Self-loading Rifle 5 Starts anywhere the player chooses at time Alpha. Scores five orange counters per non-DUA leader figure killed or wounded.
Scared Townspeople (Tac 8, self-motivating) 6 Civilians Unarmed 8 Enter at Point 6. Score one white counter for each figure that reaches the safety of the UN Monitoring Office in the Goods Station.
Andreivian Mafia (Tac 5) Leader Pistol 5L Mobsters Assault Rifles 6 Start in the anonymous building. Score ten white counters if the final margin of victory for the winning faction is less than five points (business is better if there’s no single, strong facton in control).
ATV Crew (Tac 6) Correspondent Unarmed 5L Cameraman Unarmed 6 Sound recordist Unarmed 6 Start in Town Square. Score one white counter for film of the aftermath of rioting, three points for bodies in the street and five points for film of actual fighting.
Psychopath (Tac 6, self-motivating) Lone gunman Self-loading Rifle 4 Starts anywhere the player chooses at time Beta. Score one white counter per figure killed by this figure. (No sniper bonus).
Chechen Mafia (Tac 5) Leader Pistol 5L 3 Mobsters Pistols 6 Car Enter at Point 2. Score five white counters by successfully collecting a load of drugs from the boot of a car parked outside the travel agency.
Gendarmerie Squad (Tac 6) Leader Pistol 6L 6 Gendarmes SMGs 7 Enter at Point 3. Score one green counter for each turn at the end of which there are no non-ARM figures in the Town Hall.
DUA-controlled Gendarmerie Squad (Tac 6) Leader Pistol 6L 6 Gendarmes SMGs 7 Driver 7 BTR-80 APC Enter at Point 8. Score ten orange counters by occupying the Town Hall at the end of the game.
APF Militia Squad (Tac 7) Leader Assault Rifle 6L Gunner Clip-fed LMG 7 Loader Assault Rifle 7 5 Militiamen Assault Rifles 7 Start at Point 1. Score five black counters for occupying the Town Hall at the end of the game.
PFAA Militia Squad (Tac 7) Leader Assault Rifle 6L Gunner RPG 7 Loader Assault Rifle 7 5 Militiamen Assault Rifles 7 BMP-2 IFV Enter at Point 9. Score five blue counters by occupying the Presidential Residence at the end of the game.
APF Militia Squad (Tac 7) Leader Assault Rifle 6L Gunner Clip-fed LMG 7 Loader Assault Rifle 7 8 Militiamen Assault Rifles 7 Enter at Point 4. Score five black counters by occupying the Presidential Residence at the end of the game.
PFAA Snatch Squad (Tac 7) Leader Pistol 4L 4 Militiamen Assault Rifles 8 Car Enter at Point 11. Score five blue counters if they can loot the Amina Modi shop (Adam Kardashian likes to dress in women’s clothes when not on duty).
UN Observers (Tac 5) Officer Assault Rifle 5L Soldiers Assault Rifles, LAWs 5 Will not leave the Goods Station but will defend it if attacked.