Tuesday 26 December 2017

CHRISTMAS WARGAME - Struggle for Kerantrech (Part Two)

So the scene was set and after an initial briefing the game began. None of us had ever played the rules before but we had read through them. Jamie took on the role of the Romans, Kevin the Franks and Leo the local Magistrate, Syagrius.

A band of Franks enter the board and hasten to talk to Bishop Severinus on the road ahead

Bishop Severinus makes his way towards the Villa

Meanwhile on the other side of the board a carriage approaches bearing the the Sister in Law of the local Magistrate, Syagrius coming to visit her sister who is with child

Ellifer reaches the village and after plying the local Druid, Malgwyn, with large amounts of cider manages to persuade him to bless the apple orchard. 

Unfortunately for Ellifer, Syagrius and a group of Limitanei have left the villa to visit the village

But the arrival of the Bishop now accompanied by the Franks proves a welcome distraction

Before Syagrius can reach the village he is met by a messenger from the villa who informs him of the arrival of the Bishop and the Franks

The Romans are coming!

The large Frankish force approaches the villa

More troops arrive in the civitas

The Sister in Law nears the villa 

Two strange horsemen enter the table!

Ellifer manages to leave the village with the Druid and head for the Apple Orchard

As the Romans approach the villa

The Franks arrive to find the villa's owner absent and promptly occupy the buildings

Malgwyn begins to bless the Apple Orchard  

The two mysterious riders approach Ellifer, they seek the whereabouts of the Holy Grail

Ellifer decides that it would be safer for Malgwyn the Druid to head for the watchtower and not return to the village 

As the Romans arrive at the villa so does the Sister in Law

The Franks now hold the villa with a large force of men

A group of horsemen (Sarmatians I think) enter the table and they also begin to head towards the villa

The Romans horsemen head towards Ellifer

Ellifer and Malgwyn on the road to the Watchtower (with cider of course!)

Clodus speaks with Ellifer and informs him of events at the villa. Ellifer decides to return to protect the villagers

Malgwyn reaches the safety of the Watchtower

The Grail hunters head off towards the main road

Tensions are running high at the villa

The alarm horn is sounded from the Watchtower calling the Limitanei to arms

Ellifer deploys his forces across the village road

Bishop Severinus accompanied by a force of Franks and some Limitanei head for the village after reports of pagan rituals taking place

The Romans at the villa make an agreement with the Franks that they will not interfere in return for some items believed to be at the villa.

The Grail hunters meet with the Sarmatian Mercenaries

Events at the villa turn violent after a disturbance in the courtyard after a strongbox is discovered under the statue and both the Romans and the Franks suffer heavy casualties

Bishop Severinus finding no evidence of Pagan Rituals decides to visit the Hermit by the coast
A brief battle between the Romans and the Franks sees the Roman leader leave the field
The Bishop reaches the Hermit

At this point we decided to finish. Kevin in charge of the Franks had taken control of the Civitas from the Romans. The local magistrate, Syagrius, had played right into their hands by leaving the villa with most of the troops stationed there and therefore the Franks found the villa almost empty except for a pregnant woman and a couple of guards and servants. Jamie as the Roman commander had failed in his attempt to recover the strongbox which contained evidence of treachery in Rome. Leo playing Syagrius the local Magistrate found favour with the Franks who rewarded him with a small farmstead and loss of his position as Magistrate. As for Ellifer well his opposition to the new Frankish rulers saw him removed from his position as commander of the Limitanei. However he did manage to smuggle Malgwyn to safety by boat.

A great days gaming and I really enjoyed the Argad rules and reading some of the great AAR's on the Lead Adventure Forum they can produce some fantastic games.

Might have to keep my eyes peeled for some 28mm Dark Ages figures or maybe Hundred Years War as the rules can be used for many periods.

As always thanks for looking.


  1. Great looking game and lots of fun from the sound of it. The rules seem to handle things well if the narrative is anything to go by.

    Cheers, Andy

  2. Thanks Andy, it was a lot of fun. I didn't even attack anyone all game but with all the roleplaying and interaction between players I was never out of the action so to speak. I think we played about 3 hours before anyone attacked anyone else. Interesting rules that definitely need more investigation.

    Cheers, Richard P

  3. Hi,

    I've just discovered this AAR! :)
    ...and mentioned it on the (French language) forum An Argader

    Glad you had a fun game. The above comment from Richard "I didn't even attack anyone all game but with all the roleplaying and interaction between players I was never out of the action so to speak. I think we played about 3 hours before anyone attacked anyone else" probably is one of the best and most-appreciated praises we can get from gamers.

    BTW did you notice that there is a new version of the generic rules, April 2020 – not changing anything important but with more explanations, details, suggestions and ideas:

    Cheers, Patrice.

    1. Hi Patrice,
      Thanks, yes that was me, I did get close a couple of times! Glad you liked it and thanks for the information regarding the update. Definitely a set of rules that we need to play more often.
      Cheers, Richard P